![]() We will create the main sound, then we will set up the sequencer and, lastly, we will add some FX. In this installment, we will create a simple sequence using the Analog engine. The lower half of the interface is dedicated to the modulations. In the screenshot, I highlighted the main menu (upper left corner) in red, the engine selector in orange, the engine type in light blue, where we can turn the engines On and Off in yellow, and the three Tabs Synth, FX, and SEQ in green, just to make sure we can easily find the main sections before we start. ![]() The last one allows us to import and granulize samples, while the other two are self-explanatory. We have two oscillators, and we can choose between Analog, Wavetable, and Sample engine. These types of synthesis are available from different engines. In a few words, Pigments 2 is a little world that offers Wavetable synthesis, Subtractive synthesis, a bit of FM and manipulation options in west-coast style, Sample Import, Granular synthesis, a huge modulation section, Arpeggiator, Sequencer and a lot of effects. However, the first version of Pigments was previously reviewed on our magazine – read it here. I won’t go deep describing how every parameter works, and a couple of articles won’t be able to cover all the wonders that Pigments has to offer. I was just curious to try something different, but I ended up appreciating its ease of use, its new capability (in version 2) to import my own samples and, last but not least, by the sound quality. ![]() In the last months, I have been fascinated by Pigments, the huge, colored synth from Arturia. Pigments (version 2) is a delightful playground for sound creation, as we’ll see in this installment of Anatomy of a Patch.
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